The forward-thinking conference will include five distinct learning tracks catering to education leaders with all levels of esports experience
PALM BEACH GARDENS, Fla., March 11, 2020 /PRNewswire/ — The Academic Esports Conference & Expo™ (AECE), a forward-thinking event for K-12 and higher education academic, technology, development, athletic and esports leaders, announced five distinct learning tracks for the inaugural event, being held Oct. 19-21, 2020, at the Hilton Chicago. The tracks will assist K-12 and higher education leaders and professionals in choosing which sessions to attend, whether they are launching an esports program or looking for ways to expand their current program.
AECE 2020 will feature knowledgeable academic and esports leaders providing essential guidance in a highly collaborative and professionally facilitated environment focused on attendees’ distinct needs. More than 50 sessions will be offered during the conference in the following tracks:
Starting Up: Giving those new to esports a window into how to launch a successful program at the K-12 or higher education levels. Attendees will gain insight on a variety of topics including planning an esports space; budgeting and fundraising; hiring the right faculty; implementing technology; and forming partnerships to help get their esports programs off the ground.
Advanced Level: Designed for attendees that have created an esports program with a goal to bring it to the next level. Sessions will include presentations by K-12 and higher education leaders involved in building top esports programs in the country.
Academic Development: Focusing on the esports-STEM connection, this track will highlight the power of game-based learning, plus the critical and strategic thinking methods that work well to connect esports and education.
Infrastructure/Technology: Experts and solution providers will help attendees at all stages of their esports program learn how to construct their esports facility from equipment to budgeting, to cybersecurity and more.
Emerging Trends: This track will explore the newest equipment, the global impact of esports, professional opportunities ahead for students, the future of leagues and associations, and more.
“By offering five unique tracks, we are able to deliver a breadth of invaluable information on esports and education to a wide range of attendees – from those just starting up to those who are seeking more advanced solutions,” said Chris Burt, Conference Co-Chair, Academic Esports Conference & Expo. “More than 50 experts will provide cutting-edge insight and best practices that can be implemented in school districts, colleges and universities.”
The inaugural AECE will bring together a unique mix of education, technology and video gaming experts for in-depth learning sessions, hands-on training and networking with peers and exhibitors. The Expo Hall will showcase top esports solution providers and allow attendees to get hands-on experience with technologies and services available.
Registration is now open. Professionals registering by June 5, 2020, can take advantage of up to $500 off on-site rates. Media members can apply for press passes to the event. For more information and to register, visit www.AcademicEsportsConference.com.
LRP Media Group
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SOURCE Academic Esports Conference & Expo