Through the PVP Esports community leagues, Singtel seeks to provide amateur gamers with a platform to develop their skills and promote sportsmanship, teamwork and healthy gaming as they connect over their shared passion. According to Singtel data, Southeast Asia is the fastest growing games market in the world, with the number of PC and mobile gamers set to rise to 400 million. In 2019, the two PVP community leagues drew over 2,000 gamers from across Southeast Asia and 1.4 million online views. Over 50,000 attended the regional grand finals held in December at Singapore Comic Con.
The 2020 PVP Esports Corporate and Campus Championships will run for two seasons from March to June (Season 1) and August to November (Season 2). Participants will play for a combined regional prize pool of over SGD 100,000 in cash and prizes. The campus league for tertiary students will be scaled up from a Singapore-based event to a regional one, just like the corporate league, which is open to working professionals.
Season 1 will feature popular game titles such as Mobile Legends: Bang Bang, PlayerUnknown’s Battlegrounds Mobile and Dota 2, with more games to follow in Season 2. The top teams and players from Singapore, Indonesia, the Philippines and Thailand will also win cash prizes from their respective local qualifiers and get the opportunity to represent their countries at a Grand Finals event held regionally. For Season 1 of 2020, the Grand Finals will take place at the Indonesia Games Championship in July 2020, the largest gaming event in Indonesia.
Registration for the PVP Esports Corporate and Campus Championships (Singapore Qualifiers) will open on 10 February 2020.
Back in 2018, Singtel, its Australian subsidiary Optus and regional associates Airtel, AIS, Globe and Telkomsel, have agreed to cooperate on growing the gaming and esports ecosystem in Southeast Asia, Australia and India. The agreement brings together the six members of the Singtel Group to partner across the gaming space, including scaling up esports, content creation and distribution, and collaboration with the broader gaming ecosystem.